Powerful symbolism. Good to see more work from you!
Thanks man! I'm still working on that 10 grand to fund the next TESSONAS
"I never said art had to be consistent!"
You have my vote! I hope you win!
This is the type of RPG I grew up on. Simple, straight forward, but engaging and fun. Thank you for reminding me what a joy it is and providing me with further inspiration. I'll be coming back to play this game more later!
This game is obviously remarkable in it's gameplay, originality, and artwork. You should well know that. So for all that I salute you. ^_^
...But...I found the random glitches to be QUITE troublesome. There will be times when I'm run-jumping across gaps, and at random times I would lose my balance like I slipped on something. Also when I'm running of the side of something, sometimes it'll freak out and put me to a nose dive into the ground. Then running up the smooth ramps are always risky because it will randomly decide to trip me...And finally wall jumping also seemed dreadful, especially in long usage, cuz, again, at random times it will freak out and cause me to plummet to the ground instead of stick to a wall.
This came in particularly frustrating on the last gold metal I was to get for the normal difficulty at circuit 5 - stage 6. I more or less got the whole level down flawlessly; it just came down to whether or not I was gonna get screwed on the long towers up, which, 9 times out of 10, I was; if not on the first one, then the second one. After about an hour and a half of play this one level, I finally got to the top in a successful manor, at 1:14, and I sh*t you not, I trip at the very tip of the last ramp, tumble past the finish guy, and off the edge of the platform. This is pretty much when I gave up. I'm pissed of course, but it makes for a good story. I'll try again later. But note my strong complaint. I'm sure you're working on it. I enjoyed the game and I'd very much like to continue it.
Otherwise, I could see a pitfall-esk rope obstacle fit in very nicely if you ever decide on a sequel or adding anything to this. Then there's thrown boulders, crumbling platforms, and mini vehicles...but then now I'm just taking stuff from MXC.
I really like the game concept behind this. Makes even pressing a single button fun. I give kudos to you.
Needs work on glitches, though. The first time I played, I was getting myself hit on purpose (as soon as I figured out you could level up your fortitude and health that way), and I ended up getting stuck in a state of flickering, making me invincible for the rest of the game. That, by itself, was a fun glitch, so I don't wanna complain :P Just thought you should know.
Must. Make. GAMES!
Thats the spirit! Thanks for stopping in Trever
A lot of inspiration coming from this. There's not enough time in this life to make it all. Maybe I'll come back and haunt Newgrounds with cartoons and games after I decease. I wouldn't mind that at all :D
That's what I'm sayin dude. WoOOOOOooooo spooky afterlife artists
And thanks for listening!
What a great addition! Wow. I'm glad to see such an improvement. I really couldn't find anything I didn't like about it, just as I didn't find anything wrong in the original. All I can do is just sit back and listen while my imagination flows.
You tip-toed around destruction with the wild piano playing (It ALMOST didn't fit), but I'm glad you didn't take it too far. The simple things are often the best.
I think you got a really good thing going with this. I love it. Although you didn't take my suggestion about layering the beginning piano melody of the first version with the part where the drums first kicked in? Or did you just not like it? Either way, I still love this track. Thank you for creating such a thing. I noticed that you added a subtle Arabian melody in it, too. Are you trying to tell me something? lol
Thank you for your words, I really appreciate them.
About piano: you didn`t tell me to put it in there! :))) Or m.b. my english is so bad, that I didn`t understand that you did. (I used dictionary to translate some words from your letters)
About "trying to tell me something?": Sure I do! You just have to make the second part of the story we were talking about. :))) And I think everyone will be very glad when you make it. ;)
I'm a big fan of the linework!
Very nice! What medium?
Thanks! but I honestly don't know what you mean by medium, sorry.
I think it lacks a bit of substance in the background; some sort of establishor, maybe. Of course, I know nothing about the Lifeline games. Good work, and cheers!
Hm, I see - I might just crop it to emphasize the portrait and make the focus point a bit clearer (: thanks for the feedback!
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